This Week in the Classroom: The FunKey Super #MakerED #STEM Review

This fall I have introduced a new tech platform into my practice.  The FunKey  unlocks tons of potential in a classroom.

Do you want a board that reads keystrokes and plays like a MakeyMakey but with at a size and price point for a real classroom?

FunKey does that.

Do you now need a board which takes different sensory inputs and outputs as light, sound or motion?

FunKey does that.

Do you need a board which can help you teach programming?

FunKey does that.

Want a kit that comes with a variety of sensors, so quick and easy to hook up, students can create medical devices in a class period?

FunKey does that.DSC_7606

What doesn’t it do?

Teach.  But that’s what teachers are for.

Let’s set up a few projects with a basic kit and see how we can put it to work in the Maker  classroom!

 

In full disclosure, I received a pair of FunKey Super boards in return for a blog review, but all opinions are my own.  Innovations, on the other hand, those belong to my students.

Continue reading “This Week in the Classroom: The FunKey Super #MakerED #STEM Review”

This Week in the Classroom: A MakerEd Pathway Into Computer Science

This year, I invested more time than ever to developing a pathway into coding for my most reluctant learners.  I also researched extensions for the handful of young people who can really stretch my teaching capacity inside the STEAMworks Makerspaces.  Many of my students begin their coding journey with small, concept-oriented courses and explorations, such as those found at Code.org and other sites.  I then move to visual programming languages (Scratch and Mindstorms) and finally, end up with flexible, high-level languages such as Python and JavaScript.  Let’s take a closer look after the jump.

screenshot of code.org via http://www.robirving.com

 

Continue reading “This Week in the Classroom: A MakerEd Pathway Into Computer Science”