How to Design a Project-Based Learning Unit (with Catapults & Derby Cars)

As a teacher of mostly teenage boys, I can say my kids want to see three things:  something on fire, something crashing, or something flying (and then crashing).  I love teaching middle-school science because I get to teach motion, which sets things crashing and stuff flying.  As written by Jim Steinman and sung by Mr. Loaf, two out of three ain’t bad.  So how do I go from standards to a project idea to a curriculum  unit?

Boom, Boom, Boom. Essential Question:  Can I make a catapult shoot a ping pong ball thirty feet?  And use it in zombie self defense?
Boom, Boom, Boom.
Essential Question: Can I make a catapult shoot a ping pong ball thirty feet? And use it in zombie self defense?

Personally, I take a five step approach:

  1. Reference standards,
  2. Pick a project,
  3. Choose an excellent essential question,
  4. Find cross-curriculum opportunities,
  5. Generate weekly Maker labs.

After the jump, I’ll expand on each of these points and share some of my curriculum planning tools.  Come on in and see how the engine of a classroom might work.

Essential Question:  How can I increase a derby car's velocity?  Proven: adding force (motors) to an object's motion increases it's acceleration and velocity.
Essential Question: How can I increase a derby car’s velocity? Proven: adding force (motors) to an object’s motion increases it’s acceleration and velocity.

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